The work „gold farming“ is exploring how property, possessions, value and economic inequality are mirrored in virtual worlds. It revolves around the convention of „gold farming“, a practice of playing a massively multiplayer online game (MMO) to acquire in-game currency and later selling it for „real-world“ money. Often players from upper to middle-income economies, wishing to save many hours of playing time, are willing to pay substantial sums to gold farmers that are usually from the Global South.
Although gold farming is not the problem it used to be in the 2000s, it recently had a comeback during the crisis in Bolivarian Venezuela. While their own countries currency suffers from hyperinflation, Venezuelans became gold-farmers and could be seen playing online video games such as RuneScape to sell in-game currency. The installation consists of an UV-print depicting an image from the game RuneScape and a coin made from dough.
Gold farming
UV print on plexi (30 x 40 x 0,6 cm)
Salt dough coin (85 x 85 x 5 cm)