The desire to collect, curate and hoard items generates a grid of items in the inventory menu of computer games that might seem random for outsiders to the game.
But these occurring topologies of keys, weapons and unfamiliar things all follow a rigid system and have value and functions within their games.
They can usually be obtained at different locations, for example when opening chests or as loot from defeated enemies. During the course of the games these digital objects accumulate in the inventory. These digital object do not share any properties they would have outside their digital world, like temperature, weight and texture. Gamers fill up their bags without ever having to feel the weight and volume of their possessions. In many games, the playable character only develops and levels up through the use of the acquired items, a process that can also be translated to the mechanisms of a highly individualized consumer society outside the games.
In „My Inventory is a Black Hole“ resin objects where created from items of computer games. They remain just as flat as in the virtual world, where your eyes can always only access the rendered image of an item at once. In a material approach to make the digital items tangible, they are casted as discs- an in-between state of vision and touch, two-dimensional image and graspable object.
My inventory is a black hole
Resin, Pigments
Set of teeth (43 x 46 x 0,5 cm)
Master key (55 x 25 x0,5 cm)
In „My Inventory is a Black Hole“ resin objects where created from items of computer games.